- 23 Décembre 2013
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- ASUSTORNASFRANCE
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Description
A brief history of Colossal Cave Adventure by Eric S. RaymondAdventure is the fons et origo of all later dungeon-crawling computer
games, the granddaddy of interactive fiction, and one of the hallowed
artifacts of hacker folklore.
== Origin and history ==
The very first version was released by Crowther in 1976, in FORTRAN on
the PDP-10 at Bolt, Beranek, and Newman. (Crowther was at the time
writing what we could now call firmware for the earliest ARPANET
routers.) It was a maze game based on the Colossal Cave complex in
Kentucky, including fewer of the D&D-like elements now associated with
the game.
Adventure as we now know it, the ancestor of all later versions, was
released on a PDP-10 at the Stanford AI Lab by Don Woods in 1977
(some sources, apparently erroneously, say 1976). That version is
sometimes known as 350-point Adventure.
Between 1977 and 1995 Crowther and Woods themselves continued to work
intermittently on the game. This main line of development culminated
in the 1995 release of Adventure 2.5, also known as 430-point Adventure
The earliest port to C was by Jim Gillogly under an early Unix running
at the Rand Corporation in 1977; this version was later, and still is,
included in the BSD Games collection.
Quoi de neuf dans cette version ?
Changelog for the asustor apkg, the changelog for open-adventure is located atFiles · master · Eric S. Raymond / open-adventure · GitLab
This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods....
gitlab.com
20220216 fixed application icon, removing some stray files
20220214 prepared and uploaded first apkg